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PixelToVoxel - Draw in 2D. Share a 3D model. - App Store Link

PixelToVoxel - Draw in 2D. Share a 3D model.

Turn 2D Pixel Art into a 3D Model.

Draw 2D Pixel Art and let PixelToVoxel instantly create a 3D model on your phone. Share the 3D model with your friends in the Augmented Reality ready USDZ file format or send it to your computer to use in a 3D scene of your own in either USD or USDZ format.

Use the simple user interface to select a colour, tap on Pixels to fill them in and create your own 10-bit Pixel Art designs then instantly see them in 3D right on your phone. You can use your fingers to rotate the 3D model and zoom in.

New: You can now share your 2D Pixel Artwork from the new file manager (long press on a file) and create multiple Pixel Art images right in PixelToVoxel.

App Store Link [Direct]

PixelToVoxel - Draw in 2D. Share a 3D model. - Turn 2D Pixel Art into a 3D Model.

What’s new in v1.1 update?:
* PixelToVoxel now supports multiple files.
* Added sample files for you to use or modify.
* Added file management features.
* Long press on a file for options.
* Create a new file or duplicate your own Pixel Art to iterate.
* Added preview icons are created automatically.
* Added ability to share 2D Pixel Art.
* Added USD as a 3D export option along side USDZ.
* Exported 3D file now has named objects.
* User interface updates throughout the app.

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PixelToVoxel Features

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Easy to use interface.
PixelToVoxel now supports multiple files.
Built-in sample images ready to use.
File gallery.
User settings screen.

=== 2D Features ===
10 x 10 Pixel Art grids (10-bit).
Tap once to create a pixel.
Long tap to erase a pixel.
31 built-in colours.
Share/export your 2D Pixel Art.

=== 3D Features ===
Instant 3D live preview with rotation and zoom.
Instantly share/export the 3D model as a USD/USDZ AR-Ready 3D file.
Choose if voxel chamfer should be on or off.

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USDZ to DAE for Blender
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The banner image above was created in Blender 2.92 using assets shared from PixelToVoxel.
The USD/Z exports were AirDropped from iPhone to macOS and opened in Xcode. Then exported to DAE format and imported into Blender to be rendered.

App Store Link [Direct]


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